Sometimes they are five. Sometimes they are three.
We do not merely destroy our enemies;
we change them.
WELCOME TO THE END OF TIME.
The Regency has its spies and its cloaks and daggers. You may have even brushed shoulders with one and not have known it. There is a place for such tactics. You are not in that place any longer.

On missions like these, the Regency prefers to keep its base close, in a intradimensional time pocket. You're apart from Gallipoli, no longer technically on Earth or in the 1910s. There are multiple segments to this complex base of Regency operations, but you can only really see two places...
THE BRIG
This is your holding cell, a constantly shifting room of indesctructable grey squares. It folds and bends to hold you and your seven companions as you await... something.
There are no guards in this place. There are no bars to look through, or sounds to listen for. You are simply in the box, left to your own devices.
Occasionally, holes will open in the ceiling, and packaged, processed rations will fall from them before immediately closing. This is the only way to measure time. There are always exactly eight bags, each with the name of one captive written on the side in their native language.
Holes will occasionally open in the walls, and they always bring with them a searingly bright light. Sleeping and sitting is difficult on the ever-shifting floors, and when you try, it always seems like a pinhole of light opens right on your eyes. Even leaning on the walls has mixed results.
DON'T GO TOWARDS THE LIGHT
The windows of light that open always stay very small, making it difficult to look through, and always pour radiantly bright, hot light. If you're feeling particularly self-punishing, you might be able to peek at an odd angle and see something of the world outside without being completely flashblinded. The world outside the Brig looks rather like the interior of a Dyson sphere. In the center, a great, bright, hot energy radiates out like a sun, and it reflects off the exterior globe the pocket dimension functions within, illuminating everything from every angle. The Brig floats around it in a slow orbit, as do many other similar looking box-rooms made of similar material, connected by constantly moving tubes and chutes. Some boxes have more chutes going toward them than others. No chutes connect to the Brig, unless someone is about to disappear into the floor...
Getting this view will be difficult, but not impossible; it will just take characters willing to blind themselves with an overabundance of light multiple times until they get the correct angle, allowing them to see outside for roughly a half second before the room shifts to redirect the light back into their eyes.
not so solitary confinement
Occasionally, the cube will split into smaller segments, throwing characters together with others at random in close confinement. This is unpredictable and fast, splitting you off from the whole for what feels like hours at a time, often with only one companion as the cube shifts and squirms around you.
technical malfunction
The power nullification is still in full effect. No magic or special abilities rule this place. Your only master are the walls, undulating with no discernible pattern, always moving.
The Regency has also attempted to break the BCE's translation capabilities, but due to the fact that COST-jailbroken BCEs work on a different system than Regency ones, this is an intermittent problem that occurs sporadically. (ie, have the translation capabilities blink in and out at your discretion.)
THE OTHER PLACE
And then, suddenly, the floor drops out from underneath you. The shifting walls make a hole perfectly your shape and size, and sucks you through. The hole closes neatly, immediately, and you slide along in a world of boxes pressing close to your skin as you are moved from one holding area to another.
When you emerge, you do so in total darkness. Power nullification is still in effect, but even if you can naturally see in the dark, it doesn't matter. All you can see is an endless blackness, and walking doesn't help. You can keep walking for however long; there is nothing to walk to. The floor is perfectly level, but you'll never reach a wall.
Finally, there's light in the distance. A spotlight from nowhere shines down on a person with the head of a jackal. Looking closer, you'll find it's some kind of highly technical mask. They are wearing armor that obscures their exact shape-- no skin shows, no hint of identity or personality, just the cold eyes of the mask. They turn to you, and speak in a voice clear and soothing, almost gentle.
"I am Kebechet. I have been looking forward to speaking with you."
no subject
She doesn't mean it. Even a whole chamber full of Kylos (please no) would be better than complete isolation, left to her own thoughts and devices. But it's easier to argue with him, easier to rise to the bait in the absence of anything else.
"Come at me if you want to fight." Bold words from a 5'1 twig. "You're being a pain in the ass right now."
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It was starting to sound better by the second, actually. If she wasn't bored, maybe she'd shut up, and he could go back to seething and brooding in peace.
"Listen to yourself!" he barked, advancing on her but not raising his hands or threatening her -- at least not outside of intimidation. "You call me a loudmouth fool and you've been yelling far longer than I have!"
no subject
The pettiest possible comeback, and yet she says it with full sincerity, like it's actually going to win her the argument. She glares at him, angry — and then, all at once, her expression changes into something... grouchy. Tired. Even if the urge to fight is still there, she knows it's pointless.
"Don't think you can scold me. I'm a knight, not a child." Honestly, she's complaining because he's right. She has been yelling longer. "Ugh, whatever. Just pipe down, and I won't have to kill you."
no subject
"You don't act like any knight I know," he said. This was the opposite of piping down, and honestly, he'd like to see her try and injure him. He wasn't so stupid as to think she couldn't fight, just by looking at her. Rey was proof enough that you didn't have to look like a hardened warrior to defeat the master of the Knights of Ren. "Nor would I tolerate that kind of behavior from my own knights."
Which was funny, considering his track record of childish outbursts. He didn't always practice what he preached.
no subject
Not that she took them from him, either, in the end. But Kylo could control all the other knights in the universe, for all she cares, and she still wouldn't listen to him. It only makes her want to to the opposite.
"Besides, I'm the strongest. It's natural that I'd act different." Arrogant, cocky... the list goes on. A liar, too. She's nowhere near the strongest, though she's seemingly convinced herself of that fact. "You're the weird one."
no subject
"The strongest." He didn't sound convinced. Kylo took a step forward, not towards her but circling her, shoulders still tensed for an altercation. "According to who?"
He wasn't even going to dispute the claim that he was weird.
no subject
She might actually have a point, if she wasn't full of shit. The king might have died by her sword, but it came at the cost of her own life, the death of thousands on both sides. It certainly wasn't a clear victory, or much of a victory at all.
no subject
He kept walking, no longer circling her but heading back to the wall he'd slammed his fists into. Kylo still wanted to hit it -- eventually something had to give.
no subject
It doesn't. But she calls herself a king often enough, so why not lay claim to it? She'd died before him, King Arthur lingering on earth longer than she did... but she'd already surpassed him, in her eyes.
"So don't tell me what to do. Got it?" Back to this again. "I'm gonna figure out a way to hurt these guys. Play nice, and I'll get you out, too."
no subject
"I don't need your help." Play nice. He'd heard that one before, when everyone had been so scared of Ben Solo and his Force powers and his anger. Face contorting, Kylo slammed one fist into the wall again, relishing the vibration of the impact down his arm.
no subject
"Then stay here. Seriously, what a waste of time..."
After a moment, though, she moves beside him, trying to nudge him out of the way. Not forcefully, given the difference in their size, but it's clearly her intention to take his spot somewhat.
"Let me try." Try what she doesn't specify... until she slams her own fist into the wall, hard enough to break any normal structure. She shakes it out, glaring at the white boxes in front of her. "Shit! That really did hurt!" Apparently, she wasn't expecting it.
no subject
He did finally take a step to the left, though, once she insisted on trying -- he didn't care. She could do what she wanted, and that, apparently, was punching the wall, too.
"What did you think was going to happen?" For the walls to open? Well, that was a real possibility, but they weren't going to open anywhere good.
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Or she's too weak — at least while trapped in here. None of them can just force their way out. That thought will be what pushes her to work with Dany, later, but right now, she's still getting in petty arguments like this one.
She looks over at Kylo.
"Are you gonna hit it again?" Her tone is almost conversational, instead of the irritated yelling of before. Talk about a moodswing... or maybe hitting the wall got some of her anger out, if nothing else.
no subject
He stared back her, considering, then said: "If I want to."
Which was to say, yes, probably, when he inevitably lost his temper again.