agogemod: (default.)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogelogs2018-09-03 07:27 pm

DO BETTER,

WHO? Everybody! Including fourth wall visitors.
WHAT? HRHR and swap shenanigans, among other things.
WHEN? 12 XII, Year 6 of Sanaliel's reign.
ANYTHING ELSE? Please warn for anything besides physical violence and move to a personal journal if it's beyond PG-13.


BE MORE, DO MORE;
check your blood pressure





STRANGE THINGS ARE AFOOT

You've been in Lemuria a little while now, trying to fit in, assimilate, and survive. But on the dawn of the twelfth day of the twelfth month of Lemuria's third and final season, something strange happens.

You wake, but it's as though your mind isn't your own. Or maybe you stayed up all night and felt the change, in the AM hours before it's so late it becomes early. A mental stirring, a feeling that only gets worse as it goes on, no matter what you tried to do and how you tried to halt it. Whatever the case, you're in its sway: Lemuria has become a hive mind.

Your memories are no longer private. Your powers are no longer your own. The barrier between you and everyone else is gone as easy as thinking. In a flash, just looking at someone allows you to instantly understand their thoughts, or encourages their memories to suddenly become your memories, too. It's instantaneous, like the memory has always been there, like it truly happened for you. Once upon a time, it was tangible.

It isn't a perfect science, however. While the intention is there, what exactly you experience is fuzzier. Your scouts will eventually chalk up the inconsistency of the experience (why do some hold up better against it than others?) to individuality and the BCEs, but who knows, really.


IS ANYBODY OUT THERE?

Stranger still, when you venture out to see the rest of the city, the city is calm and silent, like a perfectly preserved relic or a dream. The average citizen is dead asleep, in their beds or in the streets, whether they collapsed walking, riding a hoverbike, or driving a vehicle.

There are accidents, eerily still besides smoke curling from the wreck, with no paramedics on the scene. When someone dies, they die as unaware as everyone around them.

Besides you, of course.

For anyone who dies, their memories remain out of reach; otherwise, you might very well see the past of any Lemurian citizen you pass. Even if their hopes and misfortunes don't survive with them for the night, they might survive with someone else.

In the midst of the sleeping city, you can try and help those in need. They won't wake up and you'll probably never get a thank you, but bandaging wounds sure would be nice of you.


A CITIZEN'S ADDRESS

Not long after the sun rises, a post goes up on the network:
@ASHOLE | @ALL

something got seriously fucked up holy shit
were doing our best to figure it out but honestly? it seems like some kind of technomagical intercurrent based on hypothetical thaumaturgic mnemomancy
uhhh in laymans terms somebodys fucking with memories but you knew that right?
the thing is theres somnomantic undercurrents as well
only thing i can figure for why were still awake and theyre not is because of the bces
they havent been invented yet, but theyre designed to protect us from things like the sleeping shit
so we arent being affected exactly the same way as the lemurians, either
but thats got its own problems because uh
you know how were undercover spies in a volatile period of time and shit
well we aint the only ones
the regency-to-be has guys hanging around here and they got bces too
vega's already run into a couple

be fucking careful
and for the love of GOD dont go to the bolthole
youll lead them right to us

ill update with better intel as i get it
i have some theories but i wanna run a few tests

I WANNA ROCK AND ROLL ALL NIGHT

So despite all the sleeping people and the horroresque quiet, you're not alone.

Walking around in broad daylight is a dead giveaway to Regency spies that you have a BCE. And they will attack. They're dressed as civilians and seem better prepared for the situation, lurking in the shadows and staying out of sight. Some of them may tail you for a very long time before waiting for the right moment to make a move. Some may leap out as soon as you reveal yourself. Each fights with their own style and aim to kill.

They're equipped largely with blasters similar to yours and they don't, for once, have power nullifies. They do have superhuman strength, speed, senses, and healing, so watch out.

Some may engage in conversation, but it's largely of the trashtalk variety. It's not impossible to have a genuine talk with one or two (feel free to NPC them as you like and ask if you need any specific information on something they would or wouldn't say, but really, it's up to you), but it is unlikely. They are consummate fighters.

They're trying to find the source of COST's boltholes around the city, and take out as many COST operatives as possible in the process. Why don't you return the favor?

Ooor maybe you lead them right to the bolthole. Somebody's always gotta be that guy.


I'M A BELIEVER

During all of this (and maybe despite it), there are missions. Their exact timing is up to you; while they take place around the hive mind overtaking Lemuria, they don't necessarily happen during it—barring, of course, the one where you save the day and bring down Fafnir.

You can use this event to your advantage or disadvantage, through gaining someone else's memories or knowledge, or adapting to a set of powers you haven't spent a lifetime honing. The Lemurian people are a silent wellspring of information; even the most oblivious has an intimate understanding of their home and outlying territories that COST can't replicate. And, well, an unconscious person is an easier target than a conscious one.




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