Entry tags:
- * setting: france 1792,
- aloy [horizon zero dawn],
- angela zieglar [overwatch],
- arthur [inception],
- ashitaka [princess mononoke],
- chiron [fate],
- daenerys targaryen [asoiaf],
- draco malfoy [harry potter],
- drogo [asoiaf],
- eren yeager [attack on titan],
- jacob frye [assassin's creed],
- joel [the last of us],
- jon snow [asoiaf],
- kate bishop [marvel],
- midnighter [dc],
- soldier 76 [overwatch],
- takatora todo [samurai warriors],
- yoshitsugu otani [samurai warriors]
THERE WERE MASTERS AND SERVANTS,
WHO? Everybody!
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
IT'LL BE FINE;
between sainte-menehould and valmy,
1792: revolutionary france.
1792: revolutionary france.

read the valmy setting infopage
DEPARTING JERUSALEM
The clean up of the battle is slog. A full day of piling together corpses. Noting down famous men and women. In the heat, the bodies bloat and become fetid, and the smell builds until it cannot be ignored. Insects swarm, and vultures blot out the sun, swooping down and taking back what's been left for nature. Stragglers and the poor pick through the field for scattered weapons and valuables to collect. The bodies of important men and women are taken for burial; the rest are left for scavengers, animal or human.
It's in this gruesome scene that the order comes:
PACK UP, GET READY TO MOVE OUT. THE TARGETS HAVE BEEN NEAUTRALIZED. WE MAKE OUR DEPARTURE LOCAL TIME, DAWN.The present COST soldiers that have been in strict cover begin finishing their work, if they've decided to help the army move out, tend to the wounded, or clean up after the dead. There is no sign of the Commander yet, but maybe you recognise some of your fellow operatives. They seem be taking advantage of a particular event that maybe you stopped to see, maybe you didn't.
DEPLOYMENT: VALMY, FRANCE. IT'S GOING TO BE A WET ONE. WE ARE EXPECTING MORE TRANSFERS ON ARRIVAL.
Saladin beheads Reynald de Chattilion and his words fill the camp as much as the news of their next move.
A king does not kill a king, Saladin says to King Guy, and the orders run like wildfire through the camp: next they take Jerusalem, and it's in this march, that when the rest of the army moves on that COST slips away. A order to fall back in steady increments; when the time comes, Saladin's army is out of sight, marching toward Jerusalem.
In the midst of all of this, COST operatives begin to disappear, here one moment and gone in another. Such a strange sight, more than one native soldier muses, must be the fault of heat exhaustion.
The Time-Step
The transfer begins, and it starts like a vibrating heat on the collar bone, not painful, not to start with. Just a hum of sensation. But the vibration spreads. Veteran COST soldiers often refer to this phenomena as 'the buzz'. The sensation builds, feeling not unlike standing near a great engine, or the wind rattling the branches of a great tree. There is long a moment of motion sickness, and one cannot always be sure if it is you that is shaking from the inside out, or the world that is shaking you from the outside in. It may just be better to close your eyes against the growing nausea as the world blurs out of focus. A star shines in the distance. You may hear the faint rustling of leaves. Some swear they hear voices in this moment, indistinct words echoing off nothingness. Some swear they feel a touch of the divine. One thing is for sure: One moment you are here, and the next, you are not.
The soldier next to you might not have been so clever, when it stops and you find yourself standing in the green fields of France, September 1792. She or he throws up as the vibration fades. Everyone seems to stumble sideways for a second. The world turns, and then rights itself. The heat is gone, replaced with cold and wet.

ARRIVAL FOR TRANSFERS FROM JERUSALEM
It's raining.
You're inside of a tent, (another one), and it already seems to be bustling with movements, they call to you in French, which you understand if you did not already: hurry now, they say, you need out of that cuircass before they're spotted. The rest of the army will be following, and the Prussian army to meet it. There isn't much time to loiter around getting sick in this weather. You have a kit to pick up, and perhaps training to do.
ARRIVAL FOR NEW RECRUITS
The first thing you'll notice is the sound of rain. You awake in a tent that seems to be sheltering against the ruins of a farm house, and everything feels damp. It's a wet September morning in 1792, and when the woman across from you in the tent speaks, you understand it to be French. If you didn't understand French already, you sure do now.
If you ask, she'll explain: you are fighting for France, as the Prussian army intends to invade and sack Paris. You may be a citizen, you may be a soldier; you have risen up in defense of France all the same.
She asks you what role you wish to play in the coming battle, and provides you with clothes and supplies to suit. She won't let you leave until you can pass for a native of France, setting up camp in the rain pouring down between Sainte-Menehould and Valmy.
MISSION OBJECTIVE
The forces of COST have gotten word that Regency operatives have gone to Revolutionary France, intending to turn the tides in one of the most historically important battles in European history. The Battle of Valmy, which decided the entirety of the French Revolution and all that follows it, must be won by the French army, as it was in history.
Unlike the incident in Jerusalem-- you may remember it, you may not-- COST has managed to get here before the day of the battle. Make no mistake; it's coming soon. But this time, you and your fellow travelers have time to prepare.
The French Army has managed to get ahead as well; they've maneuvered around the Prussians, cutting off their supply lines. You and your fellow soldiers are now chasing the invaders as they head for Paris. This is time to prepare and ready your forces. The fight is coming soon.

STAY DRY, STAY SECURE
A few things are strongly remembered about the Battle of Valmy; one of them is the rain. It's really pouring out here, and you're in the thick of it. Rain is a dangerous thing for an army such as this; during this era of warfare, gunpowder was an essential commodity, and wet gunpowder is useless gunpowder. Secure the supplies, rescue supply carriages from muddy sinkholes, steer the horses, check supplies, and try to keep the essential materials for victory dry.TRAIN UP
General Kellerman and Dumouriez are training peasants in basic military tactics. While veterans make up the core of this army, there are a substantial amount of peasants, and most here have never seen battle in their lives, or ever held a gun. Many are equipped with only rudimentary farming equipment. Help train or be trained so you're ready when the Prussian army arrives.MEDICAL
Plenty of people need medical attention, not from battle wounds so much as malnutrition and overwork. These are mostly peasant laborers, and they're not entirely fit for battle. Help people get as rested and ready as possible.ESPIONAGE
We have reason to believe some of the 'peasants' are actually Regency spies. Root them out by seeing keeping an ear to the ground for suspicious activity. They don't know all the words to La Marseillaise? Off with their head! Be careful not to attack time travellers on your side, though!MORALE
Keep spirits high! Sing, dance, and generally try to keep people from succumbing to fear. Despite the rain and the mud, despite the seemingly impossible odds, the average soldier is full of excitement for battle, ready to fight to the death to defend their freedom.SUPPLY AND SEEK
Since the French army is behind the invading force, they've cut off the enemy's supply lines. This means that, should the Prussians become encamped here for any amount of time, they won't be able to send for food and munitions from their home country. It's your job to make sure it stays that way. You may see someone riding on a swift horse in a Prussian uniform, attempting to sneak through French lines and try to get word back to mother Prussia. Chase them down, and make sure they can't get their reports back home so a second force isn't sent-- or worse.BE A COMMUNITY ORGANIZER
This battle is one that's widely known for its popular support-- for the most part, France unites against this invading force with alarming cohesion. Someone gifted with a clever mind, or perhaps a clever tongue, may be able to use that. The French army passes farms and peasant villages along the way-- make rousing speeches, and try to recruit more to the cause, secure donations of food and weaponry, anything you can get.
read the valmy setting infopage

no subject
"Kids these days," Midnighter grumbles, because he heard someone say that once on TV. "Hope they don't cut off his fucking head." Or... whatever they do in this place. The 'cutting off heads' thing feels vaguely familiar, he must have seen it in a movie somewhere.
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Important from the point of view of those who own land or money, anyway. It was the same back home and would no doubt be the same here, from what Yoshitsugu has already heard about the place... though that might also be about to change.
The air was tense with revolution and war. He could feel it in the flow.
"Though those same people might find their choices... costly, soon."
no subject
He remembers, very faintly, something about a fight breaking out. The briefing had implied that war was coming. He remembers, with precision clarity, that the worst of that stupid movie took place in Paris, which they're apparently far from.
Fuck, he misses the door network.
"What makes you say that?"
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Yoshitsugu is pretty certain this person is one of his own, because, well, COST is his own now, correct? The way the other man had approached the situation with that child and his body language...
Eyes narrowing with good humour, Yoshitsugu huffs a quick laugh and says so quietly only the two of them can hear:
"Our commander's recent message rather implied it, too."
If he's wrong, his choice of wording can probably be explained in a different way. Their direct enemy? It would be easy enough to imply he's one of them. If one of the people of this time? Attribute it to camp gossip.
Yoshitsugu has always been rather good at lying.
no subject
"Oooh, ominous," is all he can say to that. "Is there a special benefits package if you can be vague and mysterious? Because you're the second guy I've met who says weird shit like that."
So, yeah, here's assuming this guy's another fucking time traveler.
no subject
And oh, they are numerous, because he gets a whole host of different reactions to the 'vague and mysterious' way of speaking he likes to adopt sometimes. They do occasionally get him into trouble, such as that time he got mistaken for a serial killer and only made the misunderstanding worse, but that can't be helped.
"Shall I loudly declare my purpose to the entire camp instead? I'd probably be the one to lose my head then, but it would at least make quite the sight."
no subject
"You know what I meant," Midnighter says, rolling his eyes. He doesn't seem too annoyed, though. This guy is weird, but hey, weird is good. Weird is interesting in an often monotonous world. He'll go with it. "You know what I meant. What about watching and listening gave you the heebie jeebies?"
no subject
His grey eyes still follow that hammer, interest growing.
"I am very intelligent and can perceive patterns very well." There's no arrogance in the way he says this because, well, it's simple fact. A strategist can't be good at his job if he doesn't know his strengths and limitations, after all. "Combine that with the minimal information we were given and the way our chosen side in this battle speaks and acts and I have a decent idea of the way the flow is moving. Not a good one yet."
His smile widens a fraction.
"I also set up that reaction to see how you'd react to the word 'cost.'"
It hadn't been necessary in the end, but Yoshitsugu knew it would be useful at some point. People just couldn't help but react, sometimes, and if it helped him find the comrades he hadn't seen yet? Why not?
no subject
How did Midnighter end up with the computer in his brain and not this prick? He clearly wants it way more than Midnighter ever did. Not, of course, that he'd wish the procedure inherent in getting the fucking thing on anybody. Well. Anybody he isn't sure of just yet. Whoever this guy is, there's a slim chance he's not a complete bastard.
Midnighter plays dumb, but the glint of interest in his eye is unmistakable. Time to test the computer brain against the human computer. "So you predict shit based on observable data. Cool. Let's make a bet."
no subject
"It's more difficult in a place you have no familiarity with, of course."
He's completely out of his element culturally, which is no doubt throwing him off to some degree, and no man can know for sure what awaits them. The mere concept of time-travel has thrown Yoshitsugu off a little too; a river's flow is only supposed to go one way. But there's hardly been time for deep philosophical reflection and he's not foolish enough to focus on such things when there's a battle in the near future.
And a high chance of getting horribly sick.
"What kind of bet?"
no subject
Midnighter studies it, himself. "I'm pretty sure that girl at the fruit and vegetable stall is going to get into a fight with the owner over prices. And somebody's gonna try and pick her pocket while they're both distracted. Intuition."
no subject
"I wouldn't dispute that."
There's no denying it; Yoshitsugu isn't an overly competitive man but it's satisfying to play 'games' and put himself to the test, so this should be quite fun.
"There's a good chance that a very physical fight is about to break out over there." He waves a hand towards three young men who are stood close together, talking quietly; an older man at the nearest stall is quite obviously staring at them, a slight frown obvious even over a small distance. "It's wise to watch for spies, but some here are rather poor at spotting them. Or even hiding their suspicions."
no subject
"You think it's spying?" He inches closer to his companion, eyes alight with interest, trying to see it from his angle. "Could be he doesn't agree with their politics. That's big right now."
no subject
As if on cue the owner shouts out something to the young men. They turn around, acknowledge him briefly and get back to their conversation; the owner's frown deepens, but before he can say anything else a customer demands his attention.
"Perhaps because he doesn't agree with their politics, and because he seems a man with a temper who'd be foolish enough to jump to conclusions and pick a fight with a group."
Always some of those around, no matter the time and place, it seems.
no subject
It doesn't hurt that he's a handsome little shit either.
Midnighter's grin expands. "How long you think he'll let those guys stand in front of his store before he loses it? Or you think he'll just go behind their back and get the cops to clean it up? He seems like a bit of a coward to me..."
no subject
It's probably why the owner hasn't thrown himself at the young men already. He is glaring still, sorting his stall without really making an effort to do it well, when the targets of his ire start to laugh.
Yoshitsugu looks back at Midnighter, still looking thoroughly amused (and perhaps a little pleased with himself). There's one matter that he knows he can't work out exactly, and so?
"If you want a bet, then perhaps we ought to bet on how many punches he's going to get before the fight is stopped?"
At that moment, the stall owner finally loses his composure, strides over to the group and punches one hard in the back.
no subject
Which gives Midnighter a better idea, really. "If I get in a fight with him, bet you can't get the number within five."
no subject
The young men whirl around, yelling with indignation as the stall owner screams at them. It's on the cusp now. Yoshitsugu dips his head and laughs quietly to himself.
"Fine. 10 at most before he can't stand."
He's not expecting to win this one, but it should be amusing to see anyway.
no subject
He could make his own estimate, but that wouldn't be nearly as fun. So Midnighter waltzes over to the two men and inserts himself into the conversation, spewing a lot of unpopular rhetoric he only vaguely recognizes as incendiary from the briefing they were all given on their BCE. Something about how Prussia will crush them and reinstate the monarchy, and isn't that just fucking great? The first guy flips out and the second guy takes a swing.
The fight begins in a scramble, and Midnighter mostly ducks out of the way, grinning wide the whole time.
no subject
Those are excellent dodging skills. It's not hard to spot Midnighter's smile either, and Yoshitsugu decides that this man would get on very well with that powerhouse he knows back home, Maeda Keiji, whose enjoyment of a good fight was famous.
He'd counted Keiji's knockouts in a fight once. Now he readies himself to do something similar.
"Within five? Ha."
Today was proving to be even more interesting than expected, Yoshitsugu reflects, watching and waiting with clear amusement for the first fist to hit home.
no subject
In the end, it was all nonlethal. They'll just be sore as fuckall tomorrow.
And now the entire marketplace is staring at him.
Fuck, Midnighter sucks at undercover. "Uh, that was... a test. Of your... loyalty." He looks to Yoshitsugu. Help him out here, man.
no subject
"And you passed."
There's an unspoken 'barely' hanging in there air. Yoshitsugu is very good at appearing dangerous or suspicious when he wants to despite his almost fragile appearance, and this has gotten him into trouble in the past, but now he wields it as a weapon.
And the way he smiles now almost dares anyone to try and argue with what he says.
"Rooting out spies is very important. I had suspicions, but I am happy to be proved wrong. It's good for us to make sure that good people aren't falsely imprisoned or... tortured, isn't it?"
It's the 'tortured' that does it, that earns the most nods and agreements and troubled looks. Nobody here is a spy! All good men and women. If a few had to be beaten to prove it, why make a fuss, right?
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Midnighter looks to his companion with a grateful expression. "Think you just saved my ass."
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"I've always been considered very suspicious. Sometimes it works against me, but sometimes it can be useful."
Finally he looks back at Midnighter, a bit of an amused glint in his eyes.
"You ought to be very careful in my company."
no subject
They're supposed to be some kind of team or whatever, right?
"I'll keep you in my little black book under 'way too pleased with himself for being a creepy little shit'."
(no subject)