Entry tags:
- * setting: france 1792,
- aloy [horizon zero dawn],
- angela zieglar [overwatch],
- arthur [inception],
- ashitaka [princess mononoke],
- chiron [fate],
- daenerys targaryen [asoiaf],
- draco malfoy [harry potter],
- drogo [asoiaf],
- eren yeager [attack on titan],
- jacob frye [assassin's creed],
- joel [the last of us],
- jon snow [asoiaf],
- kate bishop [marvel],
- midnighter [dc],
- soldier 76 [overwatch],
- takatora todo [samurai warriors],
- yoshitsugu otani [samurai warriors]
THERE WERE MASTERS AND SERVANTS,
WHO? Everybody!
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
IT'LL BE FINE;
between sainte-menehould and valmy,
1792: revolutionary france.
1792: revolutionary france.

read the valmy setting infopage
DEPARTING JERUSALEM
The clean up of the battle is slog. A full day of piling together corpses. Noting down famous men and women. In the heat, the bodies bloat and become fetid, and the smell builds until it cannot be ignored. Insects swarm, and vultures blot out the sun, swooping down and taking back what's been left for nature. Stragglers and the poor pick through the field for scattered weapons and valuables to collect. The bodies of important men and women are taken for burial; the rest are left for scavengers, animal or human.
It's in this gruesome scene that the order comes:
PACK UP, GET READY TO MOVE OUT. THE TARGETS HAVE BEEN NEAUTRALIZED. WE MAKE OUR DEPARTURE LOCAL TIME, DAWN.The present COST soldiers that have been in strict cover begin finishing their work, if they've decided to help the army move out, tend to the wounded, or clean up after the dead. There is no sign of the Commander yet, but maybe you recognise some of your fellow operatives. They seem be taking advantage of a particular event that maybe you stopped to see, maybe you didn't.
DEPLOYMENT: VALMY, FRANCE. IT'S GOING TO BE A WET ONE. WE ARE EXPECTING MORE TRANSFERS ON ARRIVAL.
Saladin beheads Reynald de Chattilion and his words fill the camp as much as the news of their next move.
A king does not kill a king, Saladin says to King Guy, and the orders run like wildfire through the camp: next they take Jerusalem, and it's in this march, that when the rest of the army moves on that COST slips away. A order to fall back in steady increments; when the time comes, Saladin's army is out of sight, marching toward Jerusalem.
In the midst of all of this, COST operatives begin to disappear, here one moment and gone in another. Such a strange sight, more than one native soldier muses, must be the fault of heat exhaustion.
The Time-Step
The transfer begins, and it starts like a vibrating heat on the collar bone, not painful, not to start with. Just a hum of sensation. But the vibration spreads. Veteran COST soldiers often refer to this phenomena as 'the buzz'. The sensation builds, feeling not unlike standing near a great engine, or the wind rattling the branches of a great tree. There is long a moment of motion sickness, and one cannot always be sure if it is you that is shaking from the inside out, or the world that is shaking you from the outside in. It may just be better to close your eyes against the growing nausea as the world blurs out of focus. A star shines in the distance. You may hear the faint rustling of leaves. Some swear they hear voices in this moment, indistinct words echoing off nothingness. Some swear they feel a touch of the divine. One thing is for sure: One moment you are here, and the next, you are not.
The soldier next to you might not have been so clever, when it stops and you find yourself standing in the green fields of France, September 1792. She or he throws up as the vibration fades. Everyone seems to stumble sideways for a second. The world turns, and then rights itself. The heat is gone, replaced with cold and wet.

ARRIVAL FOR TRANSFERS FROM JERUSALEM
It's raining.
You're inside of a tent, (another one), and it already seems to be bustling with movements, they call to you in French, which you understand if you did not already: hurry now, they say, you need out of that cuircass before they're spotted. The rest of the army will be following, and the Prussian army to meet it. There isn't much time to loiter around getting sick in this weather. You have a kit to pick up, and perhaps training to do.
ARRIVAL FOR NEW RECRUITS
The first thing you'll notice is the sound of rain. You awake in a tent that seems to be sheltering against the ruins of a farm house, and everything feels damp. It's a wet September morning in 1792, and when the woman across from you in the tent speaks, you understand it to be French. If you didn't understand French already, you sure do now.
If you ask, she'll explain: you are fighting for France, as the Prussian army intends to invade and sack Paris. You may be a citizen, you may be a soldier; you have risen up in defense of France all the same.
She asks you what role you wish to play in the coming battle, and provides you with clothes and supplies to suit. She won't let you leave until you can pass for a native of France, setting up camp in the rain pouring down between Sainte-Menehould and Valmy.
MISSION OBJECTIVE
The forces of COST have gotten word that Regency operatives have gone to Revolutionary France, intending to turn the tides in one of the most historically important battles in European history. The Battle of Valmy, which decided the entirety of the French Revolution and all that follows it, must be won by the French army, as it was in history.
Unlike the incident in Jerusalem-- you may remember it, you may not-- COST has managed to get here before the day of the battle. Make no mistake; it's coming soon. But this time, you and your fellow travelers have time to prepare.
The French Army has managed to get ahead as well; they've maneuvered around the Prussians, cutting off their supply lines. You and your fellow soldiers are now chasing the invaders as they head for Paris. This is time to prepare and ready your forces. The fight is coming soon.

STAY DRY, STAY SECURE
A few things are strongly remembered about the Battle of Valmy; one of them is the rain. It's really pouring out here, and you're in the thick of it. Rain is a dangerous thing for an army such as this; during this era of warfare, gunpowder was an essential commodity, and wet gunpowder is useless gunpowder. Secure the supplies, rescue supply carriages from muddy sinkholes, steer the horses, check supplies, and try to keep the essential materials for victory dry.TRAIN UP
General Kellerman and Dumouriez are training peasants in basic military tactics. While veterans make up the core of this army, there are a substantial amount of peasants, and most here have never seen battle in their lives, or ever held a gun. Many are equipped with only rudimentary farming equipment. Help train or be trained so you're ready when the Prussian army arrives.MEDICAL
Plenty of people need medical attention, not from battle wounds so much as malnutrition and overwork. These are mostly peasant laborers, and they're not entirely fit for battle. Help people get as rested and ready as possible.ESPIONAGE
We have reason to believe some of the 'peasants' are actually Regency spies. Root them out by seeing keeping an ear to the ground for suspicious activity. They don't know all the words to La Marseillaise? Off with their head! Be careful not to attack time travellers on your side, though!MORALE
Keep spirits high! Sing, dance, and generally try to keep people from succumbing to fear. Despite the rain and the mud, despite the seemingly impossible odds, the average soldier is full of excitement for battle, ready to fight to the death to defend their freedom.SUPPLY AND SEEK
Since the French army is behind the invading force, they've cut off the enemy's supply lines. This means that, should the Prussians become encamped here for any amount of time, they won't be able to send for food and munitions from their home country. It's your job to make sure it stays that way. You may see someone riding on a swift horse in a Prussian uniform, attempting to sneak through French lines and try to get word back to mother Prussia. Chase them down, and make sure they can't get their reports back home so a second force isn't sent-- or worse.BE A COMMUNITY ORGANIZER
This battle is one that's widely known for its popular support-- for the most part, France unites against this invading force with alarming cohesion. Someone gifted with a clever mind, or perhaps a clever tongue, may be able to use that. The French army passes farms and peasant villages along the way-- make rousing speeches, and try to recruit more to the cause, secure donations of food and weaponry, anything you can get.
read the valmy setting infopage

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"I'm... I'm sorry," he says, reaching to touch Midnighter's arm softly and briefly. "Have you been able to piece it together?"
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Sometimes he wonders if he can operate independently of Apollo, if he was made for things like that. Apollo is the only one who he's ever had so many experiences with, from emotional intimacy to doing the dishes together. It's unspeakably strange, but also very reassuring, to get even the tiniest sliver of that from another. Maybe he doesn't have to exist in tandem with Apollo. Maybe he can be his own person without having to go it completely alone.
So his grin goes softer to match. "It's not like that. Whoever I was is gone. I'm Midnighter now. I'm going forward, not back."
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"Don't go getting a big head, but for the record? I like you the way you are," he says, avoiding his gaze. He moves forward to accept two cups of coffee and hand one to Midnighter.
"Do you think we actually agreed to this?" he asks curiously, just holding his cup to warm his fingers.
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"If my track record's anything to go by, we were abducted," he says. "Usually what it means when I don't remember getting somewhere." He says it lightly, with good humor. This isn't some sob story for him, it's just a fact.
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"Ah... Wait, back up. What's a 'computer'?"
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But anyway, he now has to content with explaining what a computer is. "Have you ever heard of calculators? Fuck, abacuses?"
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He blinks, really realizing what that means. "Shit, do you really have one? What have you computed about me? Can you tell how tall I am?"
He could probably guess, Jacob.
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He takes another sip of coffee. Here's the big thing, the thing that not everybody is comfortable with. "It mostly tells me a thousand ways to kill everybody I come in contact with. You know, just in case." Including you. But he doesn't say it.
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"That sounds... incredibly annoying," he says seriously. "At least I can turn my sense off. Eagle vision, we call mine."
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So instead he says, "Eagle Vision. Cute. What's it do? The only readout I can get is... enhanced capability for..." He squints. "Pattern recognition?" What the fuck? How's that useful?
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He smirks at him. "Want to know what color I've tagged you as?"
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But anyway.
He leans back on his heels, still grinning. "Hot pink?"
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"Yes. Exactly that color. And it means 'Dangerous and weird, yet kind of entertaining.'"
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He smirks over the edge of his cup and takes a long drink of his coffee. And then he licks his bottom lip, thinking. "Can I call you something shorter than Midnighter? Middie? Midnight?" He chuckles. "No, that sounds like a horse. Nightie?"
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Midnighter likes to think he lives up to his promises.
He grins over at Jacob. "Call me whatever you want, Jakeybird."
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Jacob can't say he didn't deserve the nickname and ass pinch.
He's entirely bad at hiding his smile. "Just what makes you think you can do that? I suppose that raised the entertainment factor, but I could have sliced your arm off."
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"Put your money where your mouth is, then. Weapons or fists? Limits? And what does the winner get?"
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His reasons are good: he wants to know Jacob's limits, and he'd feel horrible giving a black eye to someone he's been hitting on. Hell if he's going to let Jake the Eagle know, though.
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His heart is beating a little faster as he steps away, stripping off his coat and unlacing his bracers, tossing them to the side.
No time to be nervous now.
"Ready?"
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"Here? You sure?" But he's not protesting much, just balling his fists and getting into a good starting stance. "Don't wanna bruise your delicate sensibilities."
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They'll find an empty tent or something. Somewhere private. He gets into a fighting stance, fists at the ready.
"And my sensibilities are not delicate."
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But, whatever. As much as he likes to push and prod, see how much he can get away with, see what reactions he can get, he's not about to make someone he's hitting on uncomfortable about said flirtation. That's just not in his playbook. Not if the guy's receptive, at least, and Midnighter's pretty sure he is.
"Yeah, we'll see about that, sweety." And he aims a firm left hook right at Jacob's gut.
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"I have no problems with my attraction to men, if that's what you're saying."
He's never claimed to follow rules or be a gentleman, either. Being a bit shy when it comes to people he actually likes flirting with him just seems silly to admit. He aims his own punch, not as quick as Midnighter's but having a lot of force behind it.
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