agogemod: (Default)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogelogs2017-10-07 12:21 am

THERE WERE MASTERS AND SERVANTS,

WHO? Everybody!
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.




IT'LL BE FINE;
between sainte-menehould and valmy,
1792: revolutionary france.




DEPARTING JERUSALEM

The clean up of the battle is slog. A full day of piling together corpses. Noting down famous men and women. In the heat, the bodies bloat and become fetid, and the smell builds until it cannot be ignored. Insects swarm, and vultures blot out the sun, swooping down and taking back what's been left for nature. Stragglers and the poor pick through the field for scattered weapons and valuables to collect. The bodies of important men and women are taken for burial; the rest are left for scavengers, animal or human.

It's in this gruesome scene that the order comes:
PACK UP, GET READY TO MOVE OUT. THE TARGETS HAVE BEEN NEAUTRALIZED. WE MAKE OUR DEPARTURE LOCAL TIME, DAWN.

DEPLOYMENT: VALMY, FRANCE. IT'S GOING TO BE A WET ONE. WE ARE EXPECTING MORE TRANSFERS ON ARRIVAL.
The present COST soldiers that have been in strict cover begin finishing their work, if they've decided to help the army move out, tend to the wounded, or clean up after the dead. There is no sign of the Commander yet, but maybe you recognise some of your fellow operatives. They seem be taking advantage of a particular event that maybe you stopped to see, maybe you didn't.

Saladin beheads Reynald de Chattilion and his words fill the camp as much as the news of their next move.

A king does not kill a king, Saladin says to King Guy, and the orders run like wildfire through the camp: next they take Jerusalem, and it's in this march, that when the rest of the army moves on that COST slips away. A order to fall back in steady increments; when the time comes, Saladin's army is out of sight, marching toward Jerusalem.

In the midst of all of this, COST operatives begin to disappear, here one moment and gone in another. Such a strange sight, more than one native soldier muses, must be the fault of heat exhaustion.

The Time-Step

The transfer begins, and it starts like a vibrating heat on the collar bone, not painful, not to start with. Just a hum of sensation. But the vibration spreads. Veteran COST soldiers often refer to this phenomena as 'the buzz'. The sensation builds, feeling not unlike standing near a great engine, or the wind rattling the branches of a great tree. There is long a moment of motion sickness, and one cannot always be sure if it is you that is shaking from the inside out, or the world that is shaking you from the outside in. It may just be better to close your eyes against the growing nausea as the world blurs out of focus. A star shines in the distance. You may hear the faint rustling of leaves. Some swear they hear voices in this moment, indistinct words echoing off nothingness. Some swear they feel a touch of the divine. One thing is for sure: One moment you are here, and the next, you are not.

The soldier next to you might not have been so clever, when it stops and you find yourself standing in the green fields of France, September 1792. She or he throws up as the vibration fades. Everyone seems to stumble sideways for a second. The world turns, and then rights itself. The heat is gone, replaced with cold and wet.



ARRIVAL FOR TRANSFERS FROM JERUSALEM

It's raining.

You're inside of a tent, (another one), and it already seems to be bustling with movements, they call to you in French, which you understand if you did not already: hurry now, they say, you need out of that cuircass before they're spotted. The rest of the army will be following, and the Prussian army to meet it. There isn't much time to loiter around getting sick in this weather. You have a kit to pick up, and perhaps training to do.

ARRIVAL FOR NEW RECRUITS

The first thing you'll notice is the sound of rain. You awake in a tent that seems to be sheltering against the ruins of a farm house, and everything feels damp. It's a wet September morning in 1792, and when the woman across from you in the tent speaks, you understand it to be French. If you didn't understand French already, you sure do now.

If you ask, she'll explain: you are fighting for France, as the Prussian army intends to invade and sack Paris. You may be a citizen, you may be a soldier; you have risen up in defense of France all the same.

She asks you what role you wish to play in the coming battle, and provides you with clothes and supplies to suit. She won't let you leave until you can pass for a native of France, setting up camp in the rain pouring down between Sainte-Menehould and Valmy.

MISSION OBJECTIVE

The forces of COST have gotten word that Regency operatives have gone to Revolutionary France, intending to turn the tides in one of the most historically important battles in European history. The Battle of Valmy, which decided the entirety of the French Revolution and all that follows it, must be won by the French army, as it was in history.

Unlike the incident in Jerusalem-- you may remember it, you may not-- COST has managed to get here before the day of the battle. Make no mistake; it's coming soon. But this time, you and your fellow travelers have time to prepare.

The French Army has managed to get ahead as well; they've maneuvered around the Prussians, cutting off their supply lines. You and your fellow soldiers are now chasing the invaders as they head for Paris. This is time to prepare and ready your forces. The fight is coming soon.



STAY DRY, STAY SECURE
A few things are strongly remembered about the Battle of Valmy; one of them is the rain. It's really pouring out here, and you're in the thick of it. Rain is a dangerous thing for an army such as this; during this era of warfare, gunpowder was an essential commodity, and wet gunpowder is useless gunpowder. Secure the supplies, rescue supply carriages from muddy sinkholes, steer the horses, check supplies, and try to keep the essential materials for victory dry.
TRAIN UP
General Kellerman and Dumouriez are training peasants in basic military tactics. While veterans make up the core of this army, there are a substantial amount of peasants, and most here have never seen battle in their lives, or ever held a gun. Many are equipped with only rudimentary farming equipment. Help train or be trained so you're ready when the Prussian army arrives.
MEDICAL
Plenty of people need medical attention, not from battle wounds so much as malnutrition and overwork. These are mostly peasant laborers, and they're not entirely fit for battle. Help people get as rested and ready as possible.
ESPIONAGE
We have reason to believe some of the 'peasants' are actually Regency spies. Root them out by seeing keeping an ear to the ground for suspicious activity. They don't know all the words to La Marseillaise? Off with their head! Be careful not to attack time travellers on your side, though!
MORALE
Keep spirits high! Sing, dance, and generally try to keep people from succumbing to fear. Despite the rain and the mud, despite the seemingly impossible odds, the average soldier is full of excitement for battle, ready to fight to the death to defend their freedom.
SUPPLY AND SEEK
Since the French army is behind the invading force, they've cut off the enemy's supply lines. This means that, should the Prussians become encamped here for any amount of time, they won't be able to send for food and munitions from their home country. It's your job to make sure it stays that way. You may see someone riding on a swift horse in a Prussian uniform, attempting to sneak through French lines and try to get word back to mother Prussia. Chase them down, and make sure they can't get their reports back home so a second force isn't sent-- or worse.
BE A COMMUNITY ORGANIZER
This battle is one that's widely known for its popular support-- for the most part, France unites against this invading force with alarming cohesion. Someone gifted with a clever mind, or perhaps a clever tongue, may be able to use that. The French army passes farms and peasant villages along the way-- make rousing speeches, and try to recruit more to the cause, secure donations of food and weaponry, anything you can get.




pointedlook: (Default)

[personal profile] pointedlook 2017-10-11 08:14 pm (UTC)(link)
[ Thus far, it seems like finding anyone from his same time period is a lost cause. He's seen hide or hair of the normal group he does dreamshare with. It's an exciting prospect as much as it's nerve-wracking. Besides, if Cobb were here....well, he doesn't want to think about it. The Fischer job had been unhealthy enough for them both. ]

Far flung. What is it like?

[ She mentioned it's not how he would've imagined. But Arthur being Arthur, he doesn't think about time so far in advance. In dreams he could certainly make it happen, could fabricate it and make it feel real. But that happened to Mal and Dom, living years. He'd seen what it had done to them. ]
rappels: (pic#11734807)

[personal profile] rappels 2017-10-11 09:49 pm (UTC)(link)
[ Aloy laughs lightly, though it's not very humored. It's a fair question and she had even invited it, but where to begin? It's one thing to explain where she lived, where she grew up, but that's not really the important part, ultimately. But it's at least a place to start. ]

Natural. I grew up in the mountains learning to hunt as soon as I could use a bow and spear. [ And at "bow", she nods to it, which is at her side. Her tone becomes mildly exasperated as she continues, but it only is there while speaking of the Nora before it softens. ] My tribe isn't great, but having met others, at least they all have their own problems. But mostly? We hunt, we farm, we trade. It's a lot simpler than a thousand years ago.

[ Well, on the surface. But that's the complicated part. ]

Just to be sure, have you heard of a company called Faro?
pointedlook: (Default)

[personal profile] pointedlook 2017-10-12 02:19 am (UTC)(link)
[ Natural, as in going back to nature. Or having been there to begin with. Though, with what she mentioned about guns earlier, maybe not so much.

And it being a lot simpler than a thousand years before. Curious. ]


No, doesn't ring any bells. [ He's worked with enough corporations to know if it had come up. Either in the stock market ticker or underground. ] What do they specialize in?
rappels: (pic#11765256)

[personal profile] rappels 2017-10-12 02:09 pm (UTC)(link)
Machines.

[ It's probably too simple of an answer to be satisfying to Arthur, but Aloy just genuinely doesn't know may other words to describe them. It's not a broad term to her, because the wildlife-like robots are the only machines there are. ]

They made machines to fight all of their wars, so if that doesn't sound familiar and you haven't heard of Faro, that's a good thing.
pointedlook: (paradox)

[personal profile] pointedlook 2017-10-14 02:51 am (UTC)(link)
[ Machines. There were plenty of those in his time, but this Faro company really is unfamiliar. So, probably a good thing. ]

We've got machines for war, but nothing is currently going on. [ He shrugs; it's actually kind of nice. The peace means there's ambitious people willing to pay money for the upper hand, which suits him quite well. ]

I'm Arthur, by the way. [ With that, he nods politely. As much of a greeting he's willing to give without getting up from his rifle parts. ]
rappels: (pic#11734825)

[personal profile] rappels 2017-10-20 02:12 pm (UTC)(link)
[ Aloy nods, and though her expression is still serious overall, she seems a bit releived by that answer. It was hard for her to really imagine what it had been like when the machines were taking over, but she knows enough to know that it's a terrifying prospect. She wouldn't wish it on anyone. ]

That's— Well, that's a good thing. It's a long story, but I think you get the implication that it's not great to have Faro around.

[ She returns the nod lightly ]

I'm Aloy. [ No "nice to meet you" or anything like it, but it's not unfriendly so much as it is blunt and to the point. ]