Entry tags:
- * setting: france 1792,
- aloy [horizon zero dawn],
- angela zieglar [overwatch],
- arthur [inception],
- ashitaka [princess mononoke],
- chiron [fate],
- daenerys targaryen [asoiaf],
- draco malfoy [harry potter],
- drogo [asoiaf],
- eren yeager [attack on titan],
- jacob frye [assassin's creed],
- joel [the last of us],
- jon snow [asoiaf],
- kate bishop [marvel],
- midnighter [dc],
- soldier 76 [overwatch],
- takatora todo [samurai warriors],
- yoshitsugu otani [samurai warriors]
THERE WERE MASTERS AND SERVANTS,
WHO? Everybody!
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
WHAT? Prepare for the historic Battle of Valmy.
WHEN? Mid September 1792, France.
ANYTHING ELSE? Violence, as always. Please warn in subject lines for anything beyond physical violence, and move to a personal journal if things go beyond PG-13.
IT'LL BE FINE;
between sainte-menehould and valmy,
1792: revolutionary france.
1792: revolutionary france.

read the valmy setting infopage
DEPARTING JERUSALEM
The clean up of the battle is slog. A full day of piling together corpses. Noting down famous men and women. In the heat, the bodies bloat and become fetid, and the smell builds until it cannot be ignored. Insects swarm, and vultures blot out the sun, swooping down and taking back what's been left for nature. Stragglers and the poor pick through the field for scattered weapons and valuables to collect. The bodies of important men and women are taken for burial; the rest are left for scavengers, animal or human.
It's in this gruesome scene that the order comes:
PACK UP, GET READY TO MOVE OUT. THE TARGETS HAVE BEEN NEAUTRALIZED. WE MAKE OUR DEPARTURE LOCAL TIME, DAWN.The present COST soldiers that have been in strict cover begin finishing their work, if they've decided to help the army move out, tend to the wounded, or clean up after the dead. There is no sign of the Commander yet, but maybe you recognise some of your fellow operatives. They seem be taking advantage of a particular event that maybe you stopped to see, maybe you didn't.
DEPLOYMENT: VALMY, FRANCE. IT'S GOING TO BE A WET ONE. WE ARE EXPECTING MORE TRANSFERS ON ARRIVAL.
Saladin beheads Reynald de Chattilion and his words fill the camp as much as the news of their next move.
A king does not kill a king, Saladin says to King Guy, and the orders run like wildfire through the camp: next they take Jerusalem, and it's in this march, that when the rest of the army moves on that COST slips away. A order to fall back in steady increments; when the time comes, Saladin's army is out of sight, marching toward Jerusalem.
In the midst of all of this, COST operatives begin to disappear, here one moment and gone in another. Such a strange sight, more than one native soldier muses, must be the fault of heat exhaustion.
The Time-Step
The transfer begins, and it starts like a vibrating heat on the collar bone, not painful, not to start with. Just a hum of sensation. But the vibration spreads. Veteran COST soldiers often refer to this phenomena as 'the buzz'. The sensation builds, feeling not unlike standing near a great engine, or the wind rattling the branches of a great tree. There is long a moment of motion sickness, and one cannot always be sure if it is you that is shaking from the inside out, or the world that is shaking you from the outside in. It may just be better to close your eyes against the growing nausea as the world blurs out of focus. A star shines in the distance. You may hear the faint rustling of leaves. Some swear they hear voices in this moment, indistinct words echoing off nothingness. Some swear they feel a touch of the divine. One thing is for sure: One moment you are here, and the next, you are not.
The soldier next to you might not have been so clever, when it stops and you find yourself standing in the green fields of France, September 1792. She or he throws up as the vibration fades. Everyone seems to stumble sideways for a second. The world turns, and then rights itself. The heat is gone, replaced with cold and wet.

ARRIVAL FOR TRANSFERS FROM JERUSALEM
It's raining.
You're inside of a tent, (another one), and it already seems to be bustling with movements, they call to you in French, which you understand if you did not already: hurry now, they say, you need out of that cuircass before they're spotted. The rest of the army will be following, and the Prussian army to meet it. There isn't much time to loiter around getting sick in this weather. You have a kit to pick up, and perhaps training to do.
ARRIVAL FOR NEW RECRUITS
The first thing you'll notice is the sound of rain. You awake in a tent that seems to be sheltering against the ruins of a farm house, and everything feels damp. It's a wet September morning in 1792, and when the woman across from you in the tent speaks, you understand it to be French. If you didn't understand French already, you sure do now.
If you ask, she'll explain: you are fighting for France, as the Prussian army intends to invade and sack Paris. You may be a citizen, you may be a soldier; you have risen up in defense of France all the same.
She asks you what role you wish to play in the coming battle, and provides you with clothes and supplies to suit. She won't let you leave until you can pass for a native of France, setting up camp in the rain pouring down between Sainte-Menehould and Valmy.
MISSION OBJECTIVE
The forces of COST have gotten word that Regency operatives have gone to Revolutionary France, intending to turn the tides in one of the most historically important battles in European history. The Battle of Valmy, which decided the entirety of the French Revolution and all that follows it, must be won by the French army, as it was in history.
Unlike the incident in Jerusalem-- you may remember it, you may not-- COST has managed to get here before the day of the battle. Make no mistake; it's coming soon. But this time, you and your fellow travelers have time to prepare.
The French Army has managed to get ahead as well; they've maneuvered around the Prussians, cutting off their supply lines. You and your fellow soldiers are now chasing the invaders as they head for Paris. This is time to prepare and ready your forces. The fight is coming soon.

STAY DRY, STAY SECURE
A few things are strongly remembered about the Battle of Valmy; one of them is the rain. It's really pouring out here, and you're in the thick of it. Rain is a dangerous thing for an army such as this; during this era of warfare, gunpowder was an essential commodity, and wet gunpowder is useless gunpowder. Secure the supplies, rescue supply carriages from muddy sinkholes, steer the horses, check supplies, and try to keep the essential materials for victory dry.TRAIN UP
General Kellerman and Dumouriez are training peasants in basic military tactics. While veterans make up the core of this army, there are a substantial amount of peasants, and most here have never seen battle in their lives, or ever held a gun. Many are equipped with only rudimentary farming equipment. Help train or be trained so you're ready when the Prussian army arrives.MEDICAL
Plenty of people need medical attention, not from battle wounds so much as malnutrition and overwork. These are mostly peasant laborers, and they're not entirely fit for battle. Help people get as rested and ready as possible.ESPIONAGE
We have reason to believe some of the 'peasants' are actually Regency spies. Root them out by seeing keeping an ear to the ground for suspicious activity. They don't know all the words to La Marseillaise? Off with their head! Be careful not to attack time travellers on your side, though!MORALE
Keep spirits high! Sing, dance, and generally try to keep people from succumbing to fear. Despite the rain and the mud, despite the seemingly impossible odds, the average soldier is full of excitement for battle, ready to fight to the death to defend their freedom.SUPPLY AND SEEK
Since the French army is behind the invading force, they've cut off the enemy's supply lines. This means that, should the Prussians become encamped here for any amount of time, they won't be able to send for food and munitions from their home country. It's your job to make sure it stays that way. You may see someone riding on a swift horse in a Prussian uniform, attempting to sneak through French lines and try to get word back to mother Prussia. Chase them down, and make sure they can't get their reports back home so a second force isn't sent-- or worse.BE A COMMUNITY ORGANIZER
This battle is one that's widely known for its popular support-- for the most part, France unites against this invading force with alarming cohesion. Someone gifted with a clever mind, or perhaps a clever tongue, may be able to use that. The French army passes farms and peasant villages along the way-- make rousing speeches, and try to recruit more to the cause, secure donations of food and weaponry, anything you can get.
read the valmy setting infopage

no subject
[Preserving the timeline should ensure that nobody knows of their intrusion, but of course he can understand the concern. Any further rumination, however, will have to wait as Joel is instructed that he has a horse waiting for him. Having ridden one in Jerusalem, 76 catches on faster than Joel does, and is quick to chime in.Ha. Cavalry.]
no subject
It's not until he finishes shrugging on his coat that he shoves past the agents gathered nearby: they wanted them in and out? Fine. He's out. Only when he passes by 76 himself that Joel grumbles in a bitter dismissal:]
Cavalry my ass.
[If they're supposed to be winning this war? He's doing this his way.]
no subject
[Not that 76 is actually going to trade, nor is he sure if they're allowed to trade--he can ride a horse, sure, but he also did his time in Jerusalem. He's ready to wield two entire guns, even if they can hardly be called guns. The more, the better--the less reloading he has to do.
With little else to do, he follows Joel outside the tent, thinking he probably wants to see this.]
Or do you not know how to ride a horse?
no subject
To anyone that knows Joel, he and his given horse aren't exactly dissimilar.
With a snort of his own he reaches up to roughly run his palm across the stallion's nose, not exactly the picture of affectionate animal handling— but when it comes to an old dog from Texas, it's the closest thing to kindness he ever puts out. From there it's a quick shove of one foot into the nearest stirrup, throwing himself over the saddle in one easy go.]
Been riding most of my life. Doesn't mean I wouldn't rather have an extra gun in my damn hand.
[He supposes he could cover more ground like this. Dig up supplies faster than anyone else going around on foot or trying to use the local transportation.]
You in for a scouting run?
[Normally he'd go it alone, but unlike the mess he'd left back home, Joel already knows they're on the same team. Later on he'll ditch the added baggage— for now, an extra pair of eyes could help.]
no subject
He watches the exchange between man and horse for a brief moment, enough to confirm that Joel isn't going to get himself killed, then he gets to work on his own equipment. He's fairly engrossed in holstering his weapons when Joel suggests a scouting run, and 76 responds with a shrug.]
Might as well, as long as you don't mind the company.
no subject
Mostly because he is.]
You good walking, or you want up?
no subject
[So, he'll walk if this is going to be a leisurely scouting session, but he's got no issues with riding if Joel plans to go a little speedier than that. The pause before he says it, though, has 76 wondering if he's got some kind of weird hang-up. He can give Joel his space--that's no big deal.]
Just warn me if you decide to speed up.
no subject
But the again, Joel's not the squeamish type about getting things done right. Two heads are better than one if they run into trouble out in unfamiliar territory, and the more ground they cover as quickly as possible, the better their odds of finding something worthwhile.
He holds out his hand, fingers splayed.] Best get up, then.
no subject
[76 takes Joel by the hand and uses the leverage to hoist himself up--it's fairly effortless, his own riding experience supplemented by his augmented strength, making it an easy time for the both of them. If he finds anything at all off about this, he doesn't acknowledge it, adjusting himself in the saddle until they're as comfortable as they can be.]
Ready?
no subject
[His heels dig in, and as if the horse beneath them is nothing more than a rubber band waiting to snap, it darts off with a frothy snort: gallop slowly evening out into a broad canter up towards sloping hills— there's a massive treeline bleeding into the horizon, and scattered outcroppings of houses, maybe even towns. Starting at one end and working their way through seems about as good an idea as it gets.
And the forest, at least, is quiet. Probably why Joel feels an itch to fill in the silence, especially now that they're out of immediate earshot.]
What do you make of all this?
no subject
It seems only natural that Joel asks what's really on his mind as soon as they're far enough away from civilization. 76 knows he should perhaps be cautious with his answer, but he's also angry enough about it not to care.]
I think I've got a six-month gap in my memory about it.
[If the Commander is telling the truth. With time travel involved, he can't tell what's supposed to be real and what isn't. How it affects the fact that he's missing back home.]
I can't imagine I came here willingly.
[Not with Ana and his mission back home.]
no subject
[The breath he pulls in through his nose feels heavy, like the beat before a trigger's pulled: just as quick, it's let out through his teeth.] My daughter.
Never would have left her behind.
[Not anymore.]
no subject
I've got business back home. Too important for me to give up.
[So, he's in a similar boat.]
Makes you wonder.
no subject
[But that's where he draws the line at personal chitchat for the moment. They've circled around the issue of trust, and maybe in the future they'll revisit it; for now there's a job that needs doing, and Joel's not dumb enough to lean into anything— no matter how promising— with all his weight from the start.
Through the clearing ahead the outline of a village is visible, only a few people milling around in the light drizzle. Their horse trots to a slow stop, Joel jerking his head towards a couple of riders at the other end of town. One of them's talking to a local peasant, who keeps shifting his weight every other second or so.]
You see that?
no subject
The distraction is almost welcome, and 76 follows Joel's line of sight to the people in question.]
Yeah, I see it.
[And he can make some guesses about what's going on, too.]
Shakedown, maybe?
no subject
He doesn't warn 76 when he pulls himself up and over the saddle, dropping down into rainslicked mud all the way up to his heels. There's a fence running beside them, marking the edge of the town, and Joel ties off their equine companion before ducking low to press ahead, using the posts as cover.
Not many people want to be out in weather like this, and an almost vacant town is proof enough of that: anyone that happens to be passing through seems distracted, too quick to ignore a pack of strangers at the far edge of town. Even less quick to recognize the foreign clothes a few of them are wearing, hidden beneath heavy raincloaks.]
no subject
For now, he follows Joel's lead, staying low and making sure they have sufficient cover. Easier said than done when it comes to two men of their size, but luckily the rain masks their approach, and the men they're spying on seem too preoccupied to take a look around them.]
What do you think?