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⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogelogs2018-05-04 08:30 pm

EVERY LIVING THING PUSHED INTO THE RING,

WHO? Everybody!
WHAT? Welcome to the arenas.
WHEN? Two weeks of arena time.
ANYTHING ELSE? Please warn for anything besides physical violence and move to a personal journal if it's beyond PG-13.


GUESS YOU THOUGHT YOU COULDN'T JUST WATCH;
no one's getting out





THE ENTRANCE

COST and the Regency receive formal invites a week before the arenas open, requesting their presence at the opening ceremony. And not in just any capacity, but as guests of honor. Queen Thsh agreed to host these arenas, after all, as a show of power and confidence in that power; not only to spiderkind, but to those who would support or overthrow her.

The inner rings of Ythaway buzz in anticipation. Aranean architects and their workers put the final touches on the massive structure strung over the pits of Ymir, dedicated in equal parts to combat and gaming and court life. Carved from stone and adorned with wicked sculptures, it looks impossibly delicate, balanced on bridges only just wide enough for a single female Aranean. They are packed with spiders and their decorative servants on opening day, made more hazardous by the crowd and perpetual darkness.

The arena is lavishly decorated on all fronts; while the bulk of the audience only offers standing room, there is peculiarly decorated Aranean furniture along the perimeter of each area, set up high so even those significantly smaller than the average Aranean female can get a view. It's possible to find Aranean children tussling here and at the forefront of the crowds, with even the smallest already sharpening their backstabbing skills.

» THE CEREMONY

The opening ceremony is a grandiose affair, marking the beginning of a two-week event. The arenas themselves are hung with banners and trimmed by gold filigree that represents the Royal Family and each of the remaining Great Houses. Each house puts on their own show, displaying the best of their respective skills and resources.

Jankeh's is technological genius, featuring mechanical wonders and holographic projections that earn noises of admiration from the crowd. Shaiy's is pure luxury, displaying all the latest fashion trends and elegant in movement. Khah's is power, with elaborate dances that mimic military formations and tell tales of the Thshan Empire's victories. It takes the better part of two hours to display everything they have in full, each display more extravagant than the last.

And then, as fireworks go off, it's your turn. COST and the Regency aren't expected to do much, fortunately; you aren't the entertainers here, at least not yet. But you're brought on stage and introduced, expected to bow and carry out your pleasantries. It's short and snappy and the Regency exchanges derisive looks with any recruit who meets their eyes.

Once you've cleared the stage, a parade of uthcki and hhcho are marched out in neat rows perhaps a little too similar to the ones you just departed in. All of them wear the colors of House Chchai and they are, in essence, the last vestiges of the house. They're displayed proudly by House Shaiy, with Lady Thchnk's daughters standing at either edge as an honor guard. And then, at the sound of a rising cry from their mother, they turn as one on the genetically engineered creatures.

It's brutally quick and silent, save for the crack of bone, as each female Aranean cuts down the servants and pets of the now-dead house. Their teeth gnash and blood splatters against their carefully, lovingly crafted dresses. Part ceremonial and all power, they kill every last uthcki and hhcho until the stage is littered with remains and permanently stained red with blood.

As Lady Thchnk's eldest daughter and heir apparent delicately wipes her mouth of blood, none other than High Queen Thsh steps forward, to applaud the display. And, with her word, the arenas are officially open.

These are your battlegrounds.

» DIVIDE AND CONQUER

As ever, "conquest" is the name of the game in High Queen Thsh's empire. While you've made impressions and connections with noble spiders, this is your chance to show off where your loyalties lie. If you claim victory, you can dedicate it to your chosen monarch. While COST would like you to declare for the Queen, you can show your favor for Princess Chch or any other spider allies. COST will not reprimand you and Young, at least, spares Queen Thsh no love.

But note that, while you may kill competing Araneans and Regency agents here with immunity, the same holds true for them to you. To step into an arena is to forfeit any semblance of safety or diplomatic immunity. While there are rules—you still need to follow proper Aranean duel etiquette and can't wantonly attack anyone when you aren't participating in these arenas—they are few and far between.

COST and the Regency aren't the only foreign diplomats in attendance, either. There is a surge of new arrivals through the Jhashchan terminals, some humanoid and some not; if you can imagine it, you're likely to see an alien of that sort in the audience or competing in the arenas themselves. Of course...whether they're here willingly or not is another matter.

That said, for recruits who make a name for themselves: Don't be surprised if an Aranean asks you for a genetic donation to their labs.


THE ARENA

Upon entering the arena, the social niceties that encouraged the spiders to separate COST and the Regency dissolve. You are left to the darkness and your own devices, so don't get stabbed in the back, whether by an Aranean or the Regency operatives. While the three individuals in charge of the Regency—Khnum, Ptah, and Tatenen—icily engage Grothia and Young, the agents under their employ at left to your mercy and vice versa.

None of them are without their shabti; in many cases, when a Regency operative considers a challenge beneath them, they order their shabti to take it instead. It's yet another display of power to the Araneans, daring them to take offense. The shabti never protest; they execute their assigned duties with a minimum of words, uncannily blank faced and almost robotic in their motions. The Regency's unspoken point is clear; they expect the Araneans beneath them to bow just as their shabti do.

Mhic Nathair, earstwhile matron in Gallipoli, keeps her distance, though her shabti secretary occasionally flits through the crowd to get her mistress drinks. The shabti Mhic Nathair owns is a quiet, demure woman, who shies away from conversation as though she expects it to preclude physical violence. No one knows what Mhic Nathair is doing to her secretary, but it hasn't resulted in any bruises anyone can see. But, then again, she's always wearing long sleeved shirts and high collars.

Still, no agent is foolish enough to disgrace one of the Araneans at the top of the food chain. There's real deference in their treatment of the High Queen and Princess Chch; the observant might even catch a few meaningful glances between the princess and some of the higher ranking Regency agents as the Royal Family receives their guests.

It's a cool affair, before they wave everyone into the hands of the Great Matrons, ever playing politics. And the Great Matrons brush the duty off on their daughters, who are as disdainful as they are vain. After all, you haven't proven yourselves yet and the Matrons have their own duties; it's only under their watchful eyes that the arena logistics unfold. And there will be hell to pay if they don't go as planned.

Each of the Great Houses claims domain over one of the arenas. Rumors hint House Chchai would have dominated the court and dabbled in the games, but with the family exterminated, it's only hearsay. As it stands, House Khah exerts most of their influence over the game and the stadium, while Shaiy shows the most favor to the court, but does not hesitate to plunge into the other arenas. House Jankeh favors the stadium and then the court. This is done most transparently in the form of sponsorships, which they'll offer to victors with particularly impressive winning streaks, especially if they dedicate victories to the family.

And remember, even here the hierarchy is in play. But it doesn't always obey the simple layout outside the arena doors. Someone sharp of eye might notice that some challenges in different arenas are specifically gamed so one tier of the hierarchy dominates the others. So keep an ear to the ground and follow the spider gossip if you want to play to your strengths; sometimes the arenas are, without a doubt, rigged.

» THE LOGISTICS

You have the option of choosing the outcome of your arena exploits and tailoring them to your liking. But for those who are interested in a bit more risk...well, there's a bit more reward involved as well. If you'd like to RNG your battle, sign up here. Be warned: Losing may result in serious injury or death.

Of course, if your character dies, they'll be teleported back to BASE and will have to convalesce there for three weeks, although given the way BASE time lines up with everything else, well. There's a good chance they might get teleported back into the mission not long after they died. And they may also experience a strange vision, a magical glimpse into the future...or maybe that's just the excellent drugs Chiron has in Medical.

That said, the prize for winning is much more impressive. Win well enough and by a large enough margin and the loser (or the house of the loser) must give you whatever you claim as boon, within reason. If they own it, you can take it. Up to and including their very lives.

In all arenas, you can name enemy spiders, Regency operatives, and other NPCs; feel free to make up their personalities and handle them as you see fit, down to plotting their demise. If you need to contact an Aranean NPC for something that cannot be handwaved, please go here; to talk to Mhic Nathair, her shabti, or any other Regency NPCs, please go here!

» THE STADIUM

The most openly dangerous of the arenas, combat is for recruits who see strife as a way of life. While the setting varies—sometimes there are even simulated fields in the barren, boiling style of Jhashch's daytime landscape, modified so all lifeforms can survive it—often they're darker than the rest of the arena, so your assigned goggles may come in handy.

Fights take any manner of shape and form, from straightforward combat to competitions that test competitors' mettle in reflexes or speed. Opponents vary; some of them are ordinary humans whose luck has taken a bad turn, while others are aliens on par with your own cognition. Others still are monstrous wildlife, big or small but always deadly. Just remember: it's expected victory end in blood. If it doesn't, rumors inevitably fly.

There is no rhyme or reason to what kind of fight you find yourself in, whether pairing up with a friend or against said friend. You might even find yourself temporarily allied with an Aranean, the Regency, or another being. And recruits are authorized to carry any weapons they like into the arena; perform well enough and House Jankeh might sponsor you with their own arms.

Also, Princess Shai and Princess Aythy compete in this arena. Deadly and graceful, they're a sight to see on the battlefield. Arena encounters with the Twin Generals are only available via RNG and mean your character has an extremely high chance of dying, so tread with caution.

» THE COURT

As ever in the Aranean court, etiquette is key. Entertain, dance, and dine; in this arena, it's as much an artform as stressed by your training. Only here, if you make an error, a droid doesn't cutely—infuriatingly—glitter ball and inform you that you've been consumed. No, here it becomes reality. And these interactions are no longer reserved for Araneans; again, there are other species on the playing field, representing other factions of the Thshan Empire and all here to exercise that specific brand of Aranean diplomacy.

And, of course, there's the Regency. It becomes clear that the Regency is working to fill the power void created by the fall of House Chchai; there are candidates of all sorts clamoring for recognition in these arenas, which serve both foreign and domestic diplomats.

COST recruits receive a list of marks, with pro-Regency targets highlighted. While all members of COST are told to keep company with at least one other recruit, it holds especially true in this arena. The court may not be fast-paced outside of bursts of blood-bright violence, but tensions constantly run high. And, for the unlucky—or the lucky, depending on your point of view—you may encounter Princess Chch herself. While her mother derides participation—well loved as these arenas may be, they're a celebration of High Queen Thsh and don't merit her participation—the princess has her own agenda, so watch her closely.

» THE GAME

The safest of the arenas, by virtue of why it exists in the first place, there's no limit to what kind of games the spiders offer. As long as it has a bit of violent spice and a clear winner or loser, it's all good. Moreover, the night vision goggles you received at the beginning of the mission can interface with the VR equipment, provided you do some tweaking.

This is also the arena that allows interplanetary participation. As such, there are several players who appear as nothing more than usernames on a screen. The spiders in charge of this arena claim participation is locked only to diplomats and individuals with important political sway, as a way of paying homage to and fostering relations with distant stars, so rest assured you're gaming with someone very important.

...Probably, anyway. There are signs something is off about some of these distant competitors, whether through the muttering of spiders or their own silence. They never speak, sticking exclusively to text for communication, and at one point an entire group is banned from the servers. Which doesn't seem to be enough to keep them out; several return, taunting anyone who will listen. Trolls, perhaps; it's certainly how the higher ranking spiders like to spin it.

Prince Shch and a few members of his entourage observe, although as male Araneans it's derided that they participate. It's funny enough to female Araneans that male humans like video games; the idea of a male Aranean enjoying the pastime is preposterous. But he remains a silently ominous figure in the stands, bearing witness to your endeavors and showing understated favor to victors who somehow win his attentions.


THE FALLOUT

All of the arenas run the risk of being bloody. Physical confrontations are almost inevitable and brushes with them are inescapable. While it's possible to sweet talk your way out of them in the court or game arenas, there are a few things to keep in mind for those of you who try and don't succeed...or for those of you who want to be a big damn hero and come to another recruit's rescue with guns blazing. Your pick.

» THE ARANEANS

Araneans are as powerful as their size suggests. Their legs are only deceptively fragile; while their joints can be weak points, their exoskeletons are like armor. They're much faster than any human, with almost preternatural reflexes; they may not be able to deflect or dodge bullets, but in many cases they simply don't need to. Again: their exoskeletons are like armor. They can absorb pure magical attacks, though using bespelled items or elements can work. The underside of their abdomen is a vulnerable spot, but it also puts any targets at the mercy of their eight legs. It's highly unadvised for a baseline human to take an Aranean on solo.

Older female Araneans often go unarmored in the arenas, unless stipulated otherwise; if they're armed, they often carry spears. Male spiders and young female Araneans just stepping into their first arena often don armor. Originally designed as protection and an aid in mining duties, it's evolved with their culture. Designed in a plated style with futuristic trappings, it protects the abdomen and joints but affords the spider full mobility, as expected of a species that prizes agility and jumping. Male Araneans often use longer spears to make up for their smaller size, to give them the reach of a female Aranean, but you'll never see them carrying weaponry that elevates them above a female spider. Historically, that's a sight only seen in rebellions mercilessly crushed by Queen Thsh and her mother.

Their detection ability is a boon against artificial and magical entities—magical ones, especially, who they can sense in the very air. And, as always, mind their fangs. You only have three autotoxin injectors, but keep them handy.

» THE REGENCY

For recruits who endured Gallipoli, facing the agents here isn't too different. Only agents of high ranking have access to power nullification equipment, but they're all in beyond peak physical condition. It'll take at least two baseline humans to tackle one Regency operative, who have additional cybernetic modifications. Some of this is offensive, but it affords them a great deal of additional strength in all cases, depending on what's augmented.

Their actual weaponry varies between arenas, but they err in favor of what the spiders want to see and stick largely with melee weaponry; it earns more respect from the Araneans. They also aren't shy about sending shabti into combat in their place, should they see it necessary. Or if they're aiming for insult and injury.

The shabti are augmented just like their creators; while none of them have the cybernetic implants their lords and ladies favor, there's something preternaturally quick and resilient to each of them. If your timing is equally preternatural, you might see one kill an Aranean...or you might see an Aranean kill a shabti and devour their remains. While spiders are well aware of the Regency's intent behind the shabti, they're also quick to adapt to this hiccup in the hierarchy and treat them as little more than food and decor, just like their own servants. But that isn't to say they're to be underestimated on the battlefield.

» THE LAST FRONTIER

There are far more than spiders and humans in attendance. What they look like, who they represent, and what they're capable of is as variable as you'd expect in a meeting of interplanetary forces. You never know what you might find.


THE KIOSKS

When you aren't participating in the arenas, you have access to your quarters and the Siopai in the Second Ring. Really, you have access to (almost) all levels of Aranean society, should you wish to explore it. However, the sensation of being watched within the dark halls of Ythaway never disappears; if anything, with the arenas, it intensifies.

And the kiosks are no exception. While they're more affordable than the Siopai, they still aren't cheap. They predominantly sell kitschy trinkets and food; none of the latter is labeled outside of a vague description of what it is, so buyer beware. You don't know what's mixed in there, but it's definitely meat. Mystery meat that the Araneans devour ravenously, as if to remind you they once devoured their creators.

The kiosks—and more than a few other locations in the mines—are also overrun by the paparazzi, Aranean and otherwise. They demand interviews, detailing your latest win in the arenas. What's your date of birth? Is it possible to translate it into the Jhashchan calendar? Perhaps your star sign is compatible with a competing bachelorette.

It's going to be a long two weeks.



bivariant: ART FROM <user name=liuet site=tumblr.com> (Default)

kel cheris ( "kana chriferafa" ) | ota

[personal profile] bivariant 2018-05-09 03:12 am (UTC)(link)

I. COURT

A. [ -- there is an Aranean female, dead at her feet, when she remembers her training and dips into a shallow, but strong bow before the watchful eyes of the court surrounding her. There's something mechanical in the way she turns on her heel, sharp and habitual, bowing to the ruling family and voicing her gratitude to House Khah for being an inspiration. It's clear that she aims to favor Khah in her proceedings, but whether that is due to militaristic familiarity or a deeper machinations remains to be seen. There has never been much sophistication or grace to her motions, but as she turns on her heels and strides purposefully from the floor and into the crowd.

It takes her some time, to shake the inquisitive conversations and gleeful inquiries into her lineage, her skill, the sudden influx of invitations for further duels that are pressed upon her. Eventually, she's able to slip from the depths of court into the halls surrounding it, and while she is not alone, it is only now that she visibly reveals her nerves. The way she clutches her chest, the sharp intake of breath, the glazed look in her eye as she finally notices her fellow COST member nearby. There's a splash of color on her face. Aranean blood. ]


I am not a diplomat, [ she's said it often, and solemnly, ] was it foolish of me to come to this place? It's too intricate, for both of us.

B. [ She returns, eventually, under the premise that she needed to use the washroom to tidy her appearance, unwilling to present any sign of vulnerability or emotion to exploit. She is a victor now, a subject of gossip, and a hybrid entity that had been taking full advantage of her taboo presence to keep the Aranean curiosities at bay. Cheris takes the floor with all the regality of a general, there is nothing elegant about her stiff posture or tight stance, but there is a better mastery of her surroundings.

The duelist she bested, Shygkh, has been removed from the field. Conspiratorially, Cheris seeks out the next of her COST-affiliated companions and holds a hand below her mouth as she mock-whispers into their ear: ]
What shall I claim as my victory boon? I have never had a duel feature such a stipulation.

[ As always, she wants to Make It Good For All. There's no sense that she requires anything, personally. ]

II. ARENA & GAMES

[ Through the week, she stops in on COST's other members. Be it just before a match in the arena, or to offer her voice as support in the crowd of a gaming parlor, there's a sense that she's doing her best to make her presence known among her team -- whether she's offering some of her cross credits to a gamer, to give them one more round ( there's no need to spend them on myself, she explains ), or to tersely double-check the armor and gear provided to participant in the wargames, to ensure only the highest quality is being wielded, she's there. ]


Chin up. I'll be watching.

III. AROUND, DRIFTING THROUGH

[ There's a deck in her hands, a black-and-gold set of twenty-five elegant cards stylized with Aranean imagery, that she practices with. ( Her face wrinkles, now and again, as she sights the limbs of a spider. The spread of a web causing her to physically flinch, as though something about it affects her deeply. ) Taking Vax'ildan's shuffling lessons to heart, as she settles in visible places and cuts cards across her knees and her wrists, with elegant gestures that do not suit her personality nor her traditional manner of dealing with things -- bluntly, and with a passion for literalism. No, someone else steers her hands, shuffling decks and drawing answers to unheard questions. ]


I won them, [ she explains eventually, ] at the auction, of House Chchai's former belongings.

[ Once more, she cuts and folds them, before placing the neatly-cornered deck in her lap. ]

They tell the future, I've been told. Would you let me practice on you?

IV. WILDCARD

( Cheris attended House Khah's party and was very likely to be caught by anyone else who attended, as she spent some time attempting to schmooze the Great Matron of the house, Lady Jhhck. I'll throw up backdated logs for spiderparty, if anyone wants some one-on-one time with that! You can reach me on Plurk @ [plurk.com profile] forzare for any curveballs you want to throw or plotting you want to get done. )

Edited 2018-05-09 03:17 (UTC)
handsomefoil: <user name="hanshi"> (✪ ɪ ᴄᴜᴛ ᴛʜʀᴏᴜɢʜ ᴡʜɪᴛᴇ ᴄʟᴏᴜᴅ)

iii

[personal profile] handsomefoil 2018-05-09 06:42 am (UTC)(link)
[ Henry watches her movements carefully. It's not out of any recognition of something out of the ordinary. Unfortunately, the fact that someone else can influence her movements is something beyond him at the moment. He's more concerned about keeping up his appearances and not to draw too much attention to himself, his gaze flickering to the sides at every passing person, Aranean or otherwise.

Hands in his lap, back straightening a little, he cants his head with a smile.
]

I'd be honored.

[ He gestures slightly at the cards. ]
bivariant: (knives are our walls.)

henny :,(

[personal profile] bivariant 2018-05-09 05:47 pm (UTC)(link)
[ She shifts her own posture, as he comes to rest before her, thumbing a pair of cards free from the stack before she retucks them into a cascade of sharply-shuffled cards. It becomes easier, the more she practices on her own, and the more mindless the repetition. This isn't something she places much stock in, preferring the comfort of order and command to the more easily manipulated mystic, but for all things - a purpose. ]

What are you thinking about?

[ He isn't the first she'd used the cards on, but by no means is she an expert at the process. ]
handsomefoil: <user name="hanshi"> (☆ ʟᴇᴛ ᴛʜᴇ ᴍᴇʟᴏᴅʏ sʜɪɴᴇ)

h-he'll be fine :')

[personal profile] handsomefoil 2018-05-10 05:03 am (UTC)(link)
Oh, you know. The usual. Will they kill me today, or tomorrow?

[ He doesn't look particularly troubled by this thought though, as if he's just making a joke. It's pretty obvious that despite the tone, the threat is always very real. ]

Wonder if your cards can show me something like that.

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horsepowered: (x8. Eyes closed)

III

[personal profile] horsepowered 2018-05-09 10:48 pm (UTC)(link)
May I please see the cards?

[Chiron is not adverse to the idea as he takes a break from the arena. He is tired, but not unpleasantly so. There is plenty of time for him to return.]

I'm curious as to what the deck looks like.
bivariant: (pic#12140896)

[personal profile] bivariant 2018-05-10 04:04 am (UTC)(link)
[ Slowly, her hands slow, and the neatly tucks the ends of the cards in among one another before she turns them over - the stylized, spider imagery of the Araneans on display - and offers them to him. From what she understands, there is a base deck of particular themes, and this deck is a derivation of that. With her hands tucked between her knees, she tells him as much. ]

The book mentions a base form that the cards take. The deck I have reflects Aranean values and motifs that they relate to.

[ By her heels, there is indeed a small book, stuffed with what seem to be scraps of paper. She's been taking notes, it seems. ]

We have cards similar in fashion to these, where I come from. There are more of them, and one faction uses them to practice their craft. But... similar enough, in approach.
horsepowered: (x4. Serious face)

[personal profile] horsepowered 2018-05-10 12:10 pm (UTC)(link)
[Chiron goes through the cards carefully, both to examine them and to ensure that he doesn't cause and harm to the cards themselves. There is a familiar air about them, even if the Araneans themselves are an interpretation of the card's themes.]

Mm, I can confirm what your book says. I have a version of these cards myself, although I did not bring them with me.

[It seemed like a bad idea, and a way to encourage overthinking. Chiron's skill at divination was never poor in life, after all.

Satisfied, he offers the cards back.]


I never used such methods in my own time. [Chiron considers these words, then tilts his head.] Why does only one faction use them?

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WOW RUDE MUCH

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dipolar: ✭ IT'S NOT A LIFE WITHOUT SIN (pic#11958977)

III

[personal profile] dipolar 2018-05-10 03:33 am (UTC)(link)
(takes a seat next to her in the garden outside of their quarters. it's peaceful here, a strange juxtaposition when the rest of the world around them is rife with violent delights. with all of the gambling, schmoozing, and drinking he's done, hei is content to sit still awhile.

so a future told through cards? that's fine. what does it matter when he doesn't have one?
)

Ah. (his acknowledgement is flat and eyes bruised by a lack of sleep point sightlessly at the ground; he's hungover.) Should I be doing something?
Edited (THIRD TIME'S THE CHARM) 2018-05-10 03:34 (UTC)
bivariant: (pic#12140854)

[personal profile] bivariant 2018-05-10 04:13 am (UTC)(link)
[ it's hei that she thinks of, in the very beginning of the mission. they had struck an agreement after all, something to benefit the two of them. her taboo status could be neutralized by his company, and his sex would be elevated by her own. and then, he had gone away. vanished for a time, and she finds him in the garden, reeking of alcohol and no longer wearing the charming masks he's polished out in society.

when she finds him, this is all she can think of to do. offer him a paltry future, read by unsure hands and a stern heart. as she cuts the deck, a single card flies out haphazardly. though she leans down to fetch it, she places it to one side, instead of slipping it back into the deck as she shuffles. ]


I believe you may ask a question. Or, you may simply voice something that is on your mind.

[ She's not going to guarantee the answer is as good as what the coelacanth offered, but. Like. She'll try?? ]
dipolar: ✭ YOUR MUSCLES WILL SEIZE, YOUR ORGANS FROZEN LIKE MEAT (pic#12120213)

[personal profile] dipolar 2018-05-10 05:15 am (UTC)(link)
(anything is better than what the coelacanth offered.

hei's pregnant pause isn't devoid of chatter, it just happens in a cluttered mind. there are hundreds of questions he would ask, but only a handful he should—one of which constricts his throat and forces his head to shake. cheris told him that this is to help her practice. this is a game. tarot cards are not real, which means they're nothing to take seriously. stop reacting.

a huff of something that sounds suspiciously like a laugh.
)

If it's for practice, then I should give you a difficult one. (opens a hand, holding the palm up in a giving gesture.) Will I die soon?

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i rng'd this bimpch don't @ me

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cutlery: (WE LOVE YOU WEIRD AL!)

iii

[personal profile] cutlery 2018-05-10 03:25 pm (UTC)(link)
[ Sebastian makes no effort to hide his interest at the cards, but it's equal parts curiosity and artistic appreciation. Where the imagery isn't as appealing to Cheris, he's seemingly much more fascinated by it. It's little surprise, though. The aesthetic of the Araneans appeals to him, so he rather likes all of the art they produce. Though once Cheris explains their actual purpose, his smile shifts from polite to amused. ]

Oh, my, my. Their variation of tarot, I assume?

[ He nods, and gestures gently towards her, though it's purely idle. ]

Please. I would be quite interested to hear it, if you do not mind.
bivariant: ART FROM <user name=liuet site=tumblr.com> (pic#)

[personal profile] bivariant 2018-05-10 09:07 pm (UTC)(link)
Is that what this is? I thought there were several cards too few for it to be a proper deck.

[ Fifty-three. She's counted them. Three short in the major arcana, and completely without the suits. These are not cards she could sit around playing solitaire with, they have an exact purpose. One that doesn't appeal to her practicality, the way that it appeals to those around her -- the way that it appeals to Jedao, the master of machinations that she had been informed he was. Which is why she sighs, lingeringly, before she says: ]

Will it bother you, if I am not the one doing your reading?
cutlery: please do not take! (soldier finds job after skeleton war)

[personal profile] cutlery 2018-05-11 02:54 am (UTC)(link)
Well, likely not precisely if it is missing a few. But if it is a matter of divination through a deck of cards, it is an easy comparison, is it not?

[ But it's a rhetorical question, since in truth, it's probably a bit iaccurate to compare the things he knows to anything he encounters in COST. Even he couldn't know how time (and distance) could warp what he's familiar with. So without missing a beat, he settles and nods. ]

Not at all. Though who will be, if I may?

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duskmeadow: (Default)

ia. / tell his fortune later pls

[personal profile] duskmeadow 2018-05-10 03:50 pm (UTC)(link)
[ The casual violence of the Court reminds Vax too much of the Clasp. It's wearing on him. He's hyperaware of how easily one type of violence could tip into another, and how a formal duel could mutate into something uglier. No matter what the dossier had advised about the place they've settled into, it stops Vax's breath when he sees Cheris sinking into a bow over the spider she'd just bested.

His hand is on his rapier when he reaches her side, the other already catching hold of her elbow. Her expression is familiar to Vax. He's seen it in his friends, and knows he's worn it himself. His grip tightens slightly as he shakes his head against her question. ]


Walk with me. Come on.

[ How can he answer her? Vax feels they've bitten off too much with this mission as well, but he's certainly not going to tell Cheris that now. ]

You impressed them. That's not a bad thing.

[ But too much attention can be dangerous in it's own way.

Then again, that is what someone like Vax would think. ]

bivariant: ART FROM <user name=liuet site=tumblr.com> (pic#)

all twenty-five cards become "the rainbow" oops

[personal profile] bivariant 2018-05-10 09:17 pm (UTC)(link)
[ All for the act of mishandling her cutlery. While the training they had been through had prepared them all for the idea that a mishap at the dinner table could result in insult, and thus a formal duel, to see the practice made into reality was a surreal experience. It was not her first duel. Nor likely her last, but the size and tenacity of her opponent, the madness at the core of the Aranean culture and being, and the efficiency in which she had dispatched the young lady, Shygkh -- ]

They have asked me back for more duels. Each one more likely to be my last.

[ The weight of victory weighs on her, and it is more than just this one. Something in her eyes drifts away, back in time to before she was among COST, the people counting on one another to see a difficult mission through. ]

I don't understand why Kel Command sent us here, we're not Andan. We're soldiers of war, not courtiers of diplomacy.

[ The shock seems to bleed away slowly, to something a little more hissed, a little more frustrated. Vax's arm, looped around hers, keeps her steady as her mind churns alongside the aborted conversation going on around her. Vax cannot hear the general speak to her as well, but the words echo pointedly. Impressions are key, she has taken action, and where it may not be the correct one -- she must walk this path. ]

I've built a dangerous position for more than myself, Vax'ildan. I'm scared.
duskmeadow: (41)

i'm still very mad about this

[personal profile] duskmeadow 2018-05-13 03:08 am (UTC)(link)
[ There's something bigger here. Vax knows he's missing it. He knows there's a connection to be made that's just out of his grasp. Because of that, he's very aware of that he's missing the mark as he casts about for a way to comfort her. ]

I won't let anything happen to you.

[ It's the most honest reassurance he can give her. Vax's tone has turned fervent. ]

Some of us are diplomats. The rest of us are just here to be impressive so they'll have an easier go of it.

[ Is it the killing? Vax hadn't taken Cheris to be the type for that, but then—

This isn't a new trouble for Vax. It's the same sort of impasse he's come up against before in his life. He'd done a poor job dealing with it on his own. Commiserating with Cheris is outside his skillset. ]

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omniavincit: (pic#12264083)

JUMPS ON THE BANDWAGON

[personal profile] omniavincit 2018-05-10 09:42 pm (UTC)(link)
[ William watches avidly, the flash of gold, the cleverness of her hands and occasional creases in expression. His own gaze is open but discerning, his eyes quick. ] So they're defective. [ He says of the cards—a wry, half-smiling reference to Chchai's downfall. He glances again at the deck, these cards that have outlasted one of Jhashch's great houses.

The memory's still—something. Potent.

To her request, he nods encouragingly. ]


I wouldn't have taken Araneans for believers in fate. [ Just power, flexed like a muscle or wielded like a knife in the dark. ]
Edited 2018-05-10 21:42 (UTC)
bivariant: (burning sweetly.)

[personal profile] bivariant 2018-05-11 04:06 am (UTC)(link)
Don't blame the cards for the weakness of the house, [ she announces, loudly enough to be overheard by a pair of smug Araneans, social sycophants who no doubt would whisper of their conversations to other Araneans. They press one set of their arms to their mouths, tittering as youthful Andan students might, and Cheris nearly narrows her eyes at them. They'll leave when the entertainment goes stale, she doesn't doubt. ]

The cards are said to truly tell the future, who would not want to have an edge on the competition by knowing the direction that should be taken? [ She flicks the deck into two parts, and cuts it across her lap, before she stops fidgeting with it. Idle hands do not look so nervous. ]

They make for a clever game, as well.
omniavincit: (pic#12264167)

[personal profile] omniavincit 2018-05-11 01:51 pm (UTC)(link)
Right. [ His voice dulls. He doesn't look—he's green but not that green—at the Araneans overflowing with champagne-bubble laughter, just draws himself up straighter in his seat.

Fuck, he wants off this planet. Moon. ]
One glimpse of what's in store and you can mold it to your will. [ He keeps focusing on the vestiges here–the silks, the cards in her hands. The ring he found, somebody had to have crafted it.

Dreaming up what ifs for this place.

His interest rekindled, but still subdued: ]
What kind of game?

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prizeneck: (13)

ii. because hideousness

[personal profile] prizeneck 2018-05-12 11:05 am (UTC)(link)
[Being woken up before a fight is unusual for him, but lately, it seems like it's becoming part of a ritual. He's checking the seams of his clothes with the tips of his fingers, checking if they're not fraying. He feels the Spanish Manowar shell hit subtly against his thighs, his forearms. Protecting vital arteries.

He doesn't even need to hear the rawr of the crowd above him, the trembling floor under the soles of his feet. He's sensed a presence further away, pinpointed its steps, pacing, waiting and it's exhilarating.

He's so focused on it that he almost doesn't hear her.
]

I'm going to need you both to watch closely.
bivariant: (pic#12140853)

oh god this is a terrible idea

[personal profile] bivariant 2018-05-13 05:53 am (UTC)(link)
[ It is entirely impersonal, the way she steps alongside him and reaches her hands up to maneuver his collar into a better position. Though a blind man, he manipulates his surroundings masterfully, and the only elements of his armor she ends up fixing for him are in the spots no human could reach without assistance -- that small space along the spine where even the fingertips could not reach. ]

I can't advise you without running the risk of dividing your attention.

[ A concern, not the way she intends to deny him assistance in the ring -- should he genuinely want it. ]

Is that what you're referring to?

**brilliant. there, fixed it

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pointedlook: (he's militarized)

jumps on the bandwagon, iii

[personal profile] pointedlook 2018-05-15 07:42 pm (UTC)(link)
[ Ever since those first few horrifying months of the PASIV, Arthur's been mostly desensitized to violence. In dreams, he's had to pull the trigger on friends and on himself enough that it's just a thing he's gotten used to.

Of course in reality, he knows it won't spell the same fate (waking up). His pulse still remains even.

Which means watching the games in the arena has been a truly interesting experience. Occasionally, he even had to look away from the gore. But overall, he's gotten a better grasp on what the COST recruits can do. Or not do. Maybe they aren't as overpowered by the Regency as he initially thought.

Right now though, he's taking a break from the chaos back at their little compound. It's quieter here, easier to think and better for conversation. Cheris shuffles her cards and he watches the movement with a sense of deja vu; he knows a particularly good thief that shuffles like this.

It prompts him to slowly take a seat across from her. ]


Hope you didn't lose too much for them. [ Not that they're cheap looking by any means. ]

Sure.
bivariant: (pic#12140896)

[personal profile] bivariant 2018-05-22 06:25 pm (UTC)(link)
I bid high, but they accepted it at lower cost. I believe they saw my... dedication to such a small trinket and pitied me.

[ she had no idea how to bid on anything, she just knows that she's a sentimental sap who has a sad ghost general to care for. she leaves a light on, she buys him fancy fortune-telling cards and lets him play with them, using her hands. sometimes, it pays off. other times, it's something like compassion that builds within her, that reaches out for the difficult-to-understand figure that jedao truly is. she embodies him, in this moment. her hands too skillful and clever for a kel soldier - but perfectly fluid, in the way that shuos agents often were. ]

Name your need. We'll see what the cards have to say for you.

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trample: (22)

ii.

[personal profile] trample 2018-05-21 05:48 am (UTC)(link)
Will you? [ He's not sure if that's reassuring - he knows it's meant to be, but he himself can't quite take confidence in the words of strangers, though they did share the same banner. ] I'm not going to lie to you - I don't believe I have the advantage in this fight. There's more than a fair chance of failure.
bivariant: ART FROM <user name=liuet site=tumblr.com> (Default)

[personal profile] bivariant 2018-05-22 06:27 pm (UTC)(link)
You may be going to your death, as you say.

[ she lifts her own chin, spine ramrod straight and arms folded into the small of her back. military posture, for a woman who lives and breathes and will likely burn herself on a pyre of her own making, for that system. her eyes flick to the side, where she's positioned herself in relation to him. ]

To shy from my companions demise would be cruel of me. I will witness you, one way or another.

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